Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Statistics
We have 227 registered users
The newest registered user is freikes

Our users have posted a total of 59 messages in 40 subjects
Top posting users this week
No user

Partners
Galaxy2
Click to play
Galaxy2
Instances Help
GROUP
Groupe GOII
Search
 
 

Display results as :
 


Rechercher Advanced Search

Le deal à ne pas rater :
Réassort du coffret Pokémon 151 Électhor-ex : où l’acheter ?
Voir le deal

About Ship-Designing

2 posters

Go down

About Ship-Designing Empty About Ship-Designing

Post  Hondro Thu 22 Dec - 18:56

Here We should talk about basics of designing a ship.

1)First you should make sure, that you have a well mixed Absorb in your ship. If you already have an Eos, then make sure to use only this single shield Wink

2)You should think about the order you put things into your ship. The reason: What you put in first, will be used first Smile
For example you have two particle and 2 heat shields. Now you get damage, that could be absorbed by just on heat shield. Because you put in particle-shields first now both of them and the needed heat shield will be activated. every shield uses 3 He, so in this example you need 9 He per ship insteed of 3. This is a big diefference.

3) You should have a smaller weapon than your main in every ship. every stack of weapons will be activated at the same time. If you have 7 Boomerang-III and the enemy has just 1 ship left, all these Boomerang will shoot, use He and have to be reloaded. But if you would have build your ship like this: 1Boomerang-II (put in first as you can read in point 2) 6 Boomerang-III, only the Boomerang-II will kill the last ship. Now your 6 Boomerang-III dont have to be reloaded and you saved a lot of He.

Hondro
Newbie

Male Number of posts : 8
Localisation : Germany
Reputation : 0
Points : 19
Registration date : 2011-12-21

Back to top Go down

About Ship-Designing Empty Re: About Ship-Designing

Post  SHOEBDON Fri 23 Dec - 6:15

Thanks Hondro ...! Cool
The thing about Boomerang you told i was not knowing that ...!
Though do it matters in Ballistics.... Question

SHOEBDON
Captain

Male Number of posts : 11
Age : 31
Localisation : India
Reputation : 0
Points : 22
Registration date : 2011-12-22

Back to top Go down

About Ship-Designing Empty Re: About Ship-Designing

Post  Hondro Fri 23 Dec - 10:36

For Ballistics it just matters in your he consume, because they dont have to reload.

Hondro
Newbie

Male Number of posts : 8
Localisation : Germany
Reputation : 0
Points : 19
Registration date : 2011-12-21

Back to top Go down

About Ship-Designing Empty Re: About Ship-Designing

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum