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About Ship-Designing
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:: Galaxy Online II :: Help Center
Page 1 of 1
About Ship-Designing
Here We should talk about basics of designing a ship.
1)First you should make sure, that you have a well mixed Absorb in your ship. If you already have an Eos, then make sure to use only this single shield Wink
2)You should think about the order you put things into your ship. The reason: What you put in first, will be used first Smile
For example you have two particle and 2 heat shields. Now you get damage, that could be absorbed by just on heat shield. Because you put in particle-shields first now both of them and the needed heat shield will be activated. every shield uses 3 He, so in this example you need 9 He per ship insteed of 3. This is a big diefference.
3) You should have a smaller weapon than your main in every ship. every stack of weapons will be activated at the same time. If you have 7 Boomerang-III and the enemy has just 1 ship left, all these Boomerang will shoot, use He and have to be reloaded. But if you would have build your ship like this: 1Boomerang-II (put in first as you can read in point 2) 6 Boomerang-III, only the Boomerang-II will kill the last ship. Now your 6 Boomerang-III dont have to be reloaded and you saved a lot of He.
1)First you should make sure, that you have a well mixed Absorb in your ship. If you already have an Eos, then make sure to use only this single shield Wink
2)You should think about the order you put things into your ship. The reason: What you put in first, will be used first Smile
For example you have two particle and 2 heat shields. Now you get damage, that could be absorbed by just on heat shield. Because you put in particle-shields first now both of them and the needed heat shield will be activated. every shield uses 3 He, so in this example you need 9 He per ship insteed of 3. This is a big diefference.
3) You should have a smaller weapon than your main in every ship. every stack of weapons will be activated at the same time. If you have 7 Boomerang-III and the enemy has just 1 ship left, all these Boomerang will shoot, use He and have to be reloaded. But if you would have build your ship like this: 1Boomerang-II (put in first as you can read in point 2) 6 Boomerang-III, only the Boomerang-II will kill the last ship. Now your 6 Boomerang-III dont have to be reloaded and you saved a lot of He.
Hondro- Newbie
- Number of posts : 8
Localisation : Germany
Reputation : 0
Points : 19
Registration date : 2011-12-21
Re: About Ship-Designing
Thanks Hondro ...!
The thing about Boomerang you told i was not knowing that ...!
Though do it matters in Ballistics....
The thing about Boomerang you told i was not knowing that ...!
Though do it matters in Ballistics....
SHOEBDON- Captain
- Number of posts : 11
Age : 31
Localisation : India
Reputation : 0
Points : 22
Registration date : 2011-12-22
Re: About Ship-Designing
For Ballistics it just matters in your he consume, because they dont have to reload.
Hondro- Newbie
- Number of posts : 8
Localisation : Germany
Reputation : 0
Points : 19
Registration date : 2011-12-21
:: Galaxy Online II :: Help Center
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